
The reports here do NOT line up with the tech available and presumably being used in the Switch 2. Less than a year is enough time for that purpose. TLDR: The primary purpose for this meeting would be to show off what the new system can do to encourage 3rd parties to port over past projects and include the Switch 2 in their current projects. However, best believe Nintendo’s 1st parties have had access to the Switch 2 specs for years (and probably played a big part in choosing certain aspects of the system performance such as Ram amount) and that’s where we will see the Switch 2 exclusive launch titles. That wouldn’t be enough time as you pointed out.


However, if this meeting really did take place, the purpose would not be for developers to create a brand new Switch 2 exclusive ready for the systems launch. When it comes to NEW projects, this will also give them a target to shoot for. Developers do not need several years to enable them to port over existing projects and as someone who has worked on games projects, I can promise you, the amount of time Nintendo has given them is more than enough to get something ready by launch (it’s mainly a factor of optimization and then working in whatever new gimmick’s Nintendo has). This way we may be able to get some ports and multi-platform releases to help fill the launch lineup (for example: the rumor of FF7 remake running on Switch 2 hardware).

The purpose is to give 3rd party developers a ballpark performance estimate of what the system can handle as a way to entice them to move their CURRENT & PAST projects into the Switch 2. The same could also be said of the rumors that certain 3rd parties just now got their hands on the PS5 pro dev kits when the system is expected to launch next year. Good question and it’s mainly the same reason that Apple gave developers their development tools for Vision Pro less than a year from the projected release of the Vision Pro (and yes I know these are different platforms but the logic is the same).
